TBM wanted to create something truly revolutionary – to create a multiplayer car racing game where competitors would be based around the world and challenge each other in a shared space. At the time, single player games were well understood on a mobile platform, but the infrastructure and coding required to coordinate multi player gaming required skills outside of pure game development.
Limitless Solutions was contracted to provide backend, API, and synchronisation services for the new game. This required interfacing the Unity based cross platform game into native code for Android and iOS, developing a fast communications protocol, synchronising everything together at the backend, and distributing messages to connected players. Worldwide top scores and other statistics could also be collected by anyone connecting to the service. Limitless Solutions used Microsoft cloud technology, SQLServer, and new Azure services to handle the complex messaging. In a racing game it is obviously very important that messages arrived in a timely manner with the minimal lag possible, and the architecture was optimised for timely transmission and delivery.